Our Team

Aging, Serious Games, Player Motivation
Game designer, researcher, educator, and advocate for meaningful play in later life. Jointly appointed between CAMD and the Khoury College of Computer Science.
Bob De Schutter
Associate Professor

Neurodiversity, Gaze Interaction, VR
Sensor-based experiences for assessment, intervention and education especially for neurodivergent populations and older adults.
Leanne Chukoskie
Associate Professor

Gender and Diversity in Games, AR games, Art Games
Award-winning game designer, author, researcher, teacher, curator, and artist, specializing in multiplayer gaming and virtual worlds, independent art, and alternative game genres. She is known as a pioneer in studying older gamers, and her books include Communities of Play and PLAYFRAMES.
Celia Pierce
Professor

Human Centered Design, Experience Design, Autonomy
Focused on experience design. Studies service design through humanist frameworks, focused on enhancing dignity, autonomy, and participation in service. Founding Co-Director of the Health and Wellness Design Lab, College of Arts Media and Design, and the Design Director of the NuLawLab, Northeastern School of Law
Miso Kim
Associate Professor

Game User Research, Serious Games, Decision Making
Using games to study and improve decision making, and through these efforts both to advance our knowledge and to engage a broad cross-section of people globally about societal issues.
Casper Harteveld
Professor

Interdisciplinary Design and Media
Research focused on designing games towards the strengths of older adults. Brandon seeks to understand what skills improve as we age and tailor gaming experiences to challenge and reward those skills.
Brandon Lyman
PhD Student

Interdisciplinary Design and Media
Specialist in architectural and game design, exploring how both physical and virtual environments influence human cognition, engagement, and performance.
Yichi Zhang
PhD Student

Game Science and Design
Focused on studio production, game design, and complex Game AI. Seeks to develop artificial game directors capable of bending rules to enhance player engagement and agency.
Charles Schwimmer
Graduate Student